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Non Photorealistic Shading : PurpleFlower
PurpleFlower is a model work that will be rendered as if it were produced by electron microscopy, all downstream nodes be created using the custom shaders that written by Sony's Open Shading Language (OSL). The rendering software is Pixar's RenderMan.
Compare with reference photo (Side by Side Comparison)
Visualizer (with displacement) and Occlusion Render (without displacement)
Technical Issues and Problems
The first issue I solved was the texture and color of the flower body, I used SEM_edge and SEM_Radial3D codes links and Maya graph network below.
Here is the coding how I get the hair on my SEMe flower base.
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